commit 4e519bb990b545f5948ade97a9cbb5613146a61c
parent 52c853c8162f8d5e0ce8176009ca33622a2df744
Author: Natasha Kerensikova <natgh@instinctive.eu>
Date: Mon, 19 Dec 2022 15:42:49 +0000
Add day 19 reference input and solutions
Diffstat:
2 files changed, 619 insertions(+), 0 deletions(-)
diff --git a/2022/day19.ps b/2022/day19.ps
@@ -0,0 +1,617 @@
+%!PS
+%
+% Copyright (c) 2022, Natacha Porté
+%
+% Permission to use, copy, modify, and distribute this software for any
+% purpose with or without fee is hereby granted, provided that the above
+% copyright notice and this permission notice appear in all copies.
+%
+% THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+% WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+% MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+% ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+% WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+% ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+% OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+%
+% Usage:
+% gs -q- -sDEVICE=png16m -o- day19.ps <day19.txt | display
+
+% [ item_1 ... item_n ] item_0 -> [ item_0 item_1 ... item_n ]
+/apush {
+ % array new_item
+ exch aload length 1 add array astore
+} bind def
+
+% [ item_0 ... item_n-1 ] item_n -> [ item_0 item_1 ... item_n ]
+/aappend {
+ % [ item_0 ... item_n-1 ] item_n
+ 1 index length
+ % [ item_0 ... item_n-1 ] item_n n
+ dup 1 add array
+ % [ item_0 ... item_n-1 ] item_n n new-array
+ dup 5 4 roll
+ % item_n n new-array new-array [ item_0 ... item_n-1 ]
+ 0 exch putinterval
+ % item_n n [ item_0 ... item_n-1 null ]
+ dup 4 2 roll
+ % [ item_0 ... item_n-1 null ] [ item_0 ... item_n-1 null ] item_n n
+ exch put
+ % [ item_0 ... item_n-1 item_n ]
+} bind def
+
+% [ item_0 item_1 ... item_n ] -> [ item_1 ... item_n ] item_0
+/apop {
+ % [ item_0 item_1 ... item_n ]
+ dup 0 get exch
+ % item_0 [ item_0 item_1 ... item_n ]
+ 1 1 index length 1 sub
+ % item_0 [ item_0 item_1 ... item_n ] 1 n
+ getinterval
+ % item_0 [ item_1 ... item_n ]
+ exch
+ % [ item_1 ... item_n ] item_0
+} bind def
+
+% [item1a item2a ... itemma] [item1b item2b ... itemmnb]
+% -> [[item1a item1b] [item2a item2b] ... [item(min(m,n))a item(min(m,n))b]]
+/azip {
+ % [item1a item2a ... itemma] [item1b item2b ... itemnb]
+ 0 1 3 index length 3 index length
+ % [item1a item2a ... itemma] [item1b item2b ... itemnb] 0 1 n m
+ 2 copy gt { exch } if pop
+ % [item1a item2a ... itemma] [item1b item2b ... itemnb] 0 1 min(m,n)
+ [ 6 1 roll
+ % mark [item1a item2a ... itemma] [item1b item2b ... itemnb] 0 1 min(m,n)
+ 1 sub {
+ % mark prev-items array1 array2 index
+ 2 index 1 index get
+ % mark prev-items array1 array2 index val1
+ exch 2 index exch get
+ % mark prev-items array1 array2 val1 val2
+ 2 array astore
+ % mark prev-items array1 array2 cur-item
+ 3 1 roll
+ % mark prev-items cur-item array1 array2
+ } for
+ % mark items [item1a item2a ... itemma] [item1b item2b ... itemnb]
+ pop pop
+ ]
+} bind def
+
+% [item1a item2a ... itemma] [item1b item2b ... itemmnb]
+% -> [item1a+item1b item2a+item2b ... item(min(m,n))a+item(min(m,n))b]
+/vec-add {
+ [ 3 1 roll azip { aload pop add } forall ]
+} bind def
+
+% [item1a item2a ... itemma] [item1b item2b ... itemmnb]
+% -> [item1a-item1b item2a-item2b ... item(min(m,n))a-item(min(m,n))b]
+/vec-sub {
+ [ 3 1 roll azip { aload pop sub } forall ]
+} bind def
+
+% [item1a item2a ... itemma] [item1b item2b ... itemmnb]
+% -> item1a>=item1b & item2a>=item2b & ... & item(min(m,n))a>=item(min(m,n))b
+/vec-all-ge {
+ true 3 1 roll
+ azip { aload pop ge and } forall
+} bind def
+
+/datafile (%stdin) (r) file def
+/stderr (%stderr) (w) file def
+
+/data [
+ {
+ datafile 300 string readline
+ not { pop exit } if
+ % line
+ counttomark exch
+ % expected-rank line
+ (Blueprint ) anchorsearch
+ not { 1.125 pstack quit } if
+ pop
+ % expected-rank suffix
+ (: Each ore robot costs ) search
+ not { 2.125 pstack quit } if
+ exch pop cvi exch
+ % expected-rank rank suffix
+ ( ore. Each clay robot costs ) search
+ not { 3.125 pstack quit } if
+ exch pop cvi exch
+ % expected-rank rank cost0 suffix
+ ( ore. Each obsidian robot costs ) search
+ not { 4.125 pstack quit } if
+ exch pop cvi exch
+ % expected-rank rank cost0 cost1 suffix
+ ( ore and ) search
+ not { 5.125 pstack quit } if
+ exch pop cvi exch
+ % expected-rank rank cost0 cost1 cost2a suffix
+ ( clay. Each geode robot costs ) search
+ not { 6.125 pstack quit } if
+ exch pop cvi exch
+ % expected-rank rank cost0 cost1 cost2a cost2b suffix
+ ( ore and ) search
+ not { 7.125 pstack quit } if
+ exch pop cvi exch
+ % expected-rank rank cost0 cost1 cost2a cost2b cost3a suffix
+ ( obsidian.) search
+ not { 8.125 pstack quit } if
+ exch pop cvi exch
+ % expected-rank rank cost0 cost1 cost2a cost2b cost3a cost3b suffix
+ dup length 0 eq not { 9.125 pstack quit } if pop
+ % expected-rank rank cost0 cost1 cost2a cost2b cost3a cost3b
+ 8 6 roll 2 copy eq not { 10.125 pstack quit } if pop pop
+ % cost0 cost1 cost2a cost2b cost3a cost3b
+ 0 exch 0 4 array astore
+ % cost0 cost1 cost2a cost2b cost3-array
+ 5 1 roll 0 0 4 array astore
+ % cost3-array cost0 cost1 cost2-array
+ 4 1 roll 0 0 0 4 array astore
+ % cost2-array cost3-array cost0 cost1-array
+ 4 1 roll 0 0 0 4 array astore
+ % cost1-array cost2-array cost3-array cost0-array
+ 4 1 roll 4 array astore
+ % cost-array
+ } loop
+] def
+
+/max-cost [
+ 0 0 0 0 data {
+ {
+ % prev-max-cost0 prev-max-cost1 prev-max-cost2 prev-max-cost3 cur-cost
+ dup 0 get
+ % prev-max-cost0 prev-max-cost1 prev-max-cost2 prev-max-cost3 cur-cost cost0
+ 6 5 roll
+ % prev-max-cost1 prev-max-cost2 prev-max-cost3 cur-cost cost0 prev-max-cost0
+ 2 copy lt { exch } if pop
+ % prev-max-cost0 prev-max-cost1 prev-max-cost2 cur-cost max-cost0
+ 1 index 1 get
+ % prev-max-cost1 prev-max-cost2 prev-max-cost3 cur-cost max-cost0 cost1
+ 6 5 roll 2 copy lt { exch } if pop
+ % prev-max-cost2 prev-max-cost3 cur-cost max-cost0 max-cost1
+ 2 index 2 get
+ % prev-max-cost2 prev-max-cost3 cur-cost max-cost0 max-cost1 cost2
+ 6 5 roll 2 copy lt { exch } if pop
+ % prev-max-cost3 cur-cost max-cost0 max-cost1 max-cost2
+ 3 index 3 get
+ % prev-max-cost3 cur-cost max-cost0 max-cost1 max-cost2 cost3
+ 6 5 roll 2 copy lt { exch } if pop
+ % cur-cost max-cost0 max-cost1 max-cost2 max-cost3
+ 5 4 roll pop
+ % max-cost0 max-cost1 max-cost2 max-cost3
+ } forall
+ } forall
+] def
+
+max-cost ==
+
+% blueprint resources flows build -> blueprint next-resources next-flows
+/simulate-minute {
+ % blueprint resources flows build
+ dup 0 ge
+ % blueprint resources flows build has-build?
+ { % blueprint resources flows build
+ 3 index 1 index get
+ % blueprint resources flows build costs
+ 4 3 roll exch vec-sub
+ % blueprint flows build updated-resources
+ }
+ { 3 2 roll }
+ ifelse
+ % blueprint flows build resources
+ 2 index vec-add
+ % blueprint flows build next-resources
+ 3 1 roll
+ % blueprint next-resources flows build
+ dup 0 ge
+ % blueprint next-resources flows build has-build?
+ { % blueprint next-resources flows build
+ 2 copy get 1 add
+ % blueprint next-resources flows build next-flow
+ 2 index 3 1 roll put
+ % blueprint next-resources next-flows
+ }
+ { pop }
+ ifelse
+ % blueprint next-resources next-flows
+} bind def
+
+% blueprint build-list max-time -> score true
+% -> false
+/simulate-build-list {
+ % blueprint build-list max-time
+ 0 [0 0 0 0] [1 0 0 0] 4 3 roll
+ % blueprint build-list build-index resources flows max-time
+ 6 5 roll 4 1 roll
+ % build-list build-index blueprint resources flows max-time
+ { % build-list build-index blueprint resources flows
+ 4 index length 4 index gt
+ % build-list build-index blueprint resources flows has-build?
+ { % build-list build-index blueprint resources flows
+ 4 index 4 index get
+ % build-list build-index blueprint resources flows build
+ 3 index 1 index get
+ % build-list build-index blueprint resources flows build costs
+ 3 index exch vec-all-ge
+ % build-list build-index blueprint resources flows build can-build?
+ { 5 4 roll 1 add 5 1 roll }
+ { pop -1 }
+ ifelse
+ % build-list build-index blueprint resources flows build
+ }
+ { -1 }
+ ifelse
+ % build-list build-index blueprint resources flows build
+ simulate-minute
+ % build-list build-index blueprint resources flows
+ } repeat
+ % build-list build-index blueprint resources flows
+ 4 index length 4 index le
+ % build-list build-index blueprint resources flows build-list-finished?
+ { pop 3 get 4 1 roll pop pop pop true }
+ { pop pop pop pop pop false }
+ ifelse
+} bind def
+
+% build-list -> next-build-list
+/next-build-list {
+ % build-list
+ dup length 2 sub
+ % build-list index
+ {
+ % build-list index
+ dup 0 lt { pop 0 apush exit } if
+ % build-list index
+ 2 copy get
+ % build-list index item
+ 1 add 4 mod
+ % build-list index next-item
+ 3 copy put
+ % next-build-list index next-item
+ 0 eq
+ { 1 sub }
+ { pop exit }
+ ifelse
+ } loop
+ % next-build-list
+} bind def
+
+% build-list -> build-list
+/next-valid-build-list {
+ {
+ % prev-build-list
+ next-build-list
+ % build-list
+ [ 0 0 0 0 ] 1 index {
+ % build-list count-list cur-item
+ 2 copy get
+ % build-list count-list cur-item prev-count
+ 1 add
+ % build-list count-list cur-item count
+ 2 index 3 1 roll put
+ % build-list updated-count-list
+ } forall
+ % build-list count-list
+ dup 3 0 put
+ % build-list fixed-count-list
+ max-cost exch vec-all-ge
+ % build-list is-valid?
+ { exit } if
+ % build-list
+ } loop
+ % valid-build-list
+} bind def
+
+% array -> copied-array
+/copy-array {
+ aload length array astore
+} bind def
+
+% blueprint prev-state build -> next-state
+/update-state {
+ % blueprint prev-state build
+ exch aload pop
+ % blueprint build prev-resources prev-flows prev-build-list
+ 3 index 0 ge
+ { 3 index aappend } if
+ % blueprint build prev-resources prev-flows build-list
+ 5 1 roll
+ % build-list blueprint build prev-resources prev-flows
+ exch copy-array exch copy-array
+ % build-list blueprint build prev-resources-copy prev-flows-copy
+ 3 2 roll
+ % build-list blueprint prev-resources-copy prev-flows-copy build
+ simulate-minute
+ % build-list blueprint resources flows
+ 3 2 roll pop
+ % build-list resources flows
+ 3 2 roll
+ % resources flows build-list
+ 3 array astore
+ % next-state
+} bind def
+
+% int-list -> key
+/list-to-key {
+ % int-list
+ dup length string
+ % int-list empty-key
+ 0 1 2 index length 1 sub {
+ % int-list key index
+ 2 index 1 index get
+ % int-list key index value
+ 2 index 3 1 roll put
+ % int-list updated-key
+ } for
+ % int-list final-key
+ exch pop
+ % final-key
+} bind def
+
+% active-dict blueprint prev-state build
+% -> active-dict blueprint prev-state build is-valid?
+/update-valid? {
+ % active-dict blueprint prev-state build
+ dup 0 ge
+ { % active-dict blueprint prev-state build
+ 1 index 2 get
+ % active-dict blueprint prev-state build prev-build-list
+ 1 index aappend
+ % active-dict blueprint prev-state build next-build-list
+ list-to-key
+ % active-dict blueprint prev-state build next-key
+ 4 index 1 index known
+ % active-dict blueprint prev-state build next-key already-active?
+ { pop false }
+ { % active-dict blueprint prev-state build next-key
+ 2 index 0 get
+ % active-dict blueprint prev-state build next-key resources
+ 4 index 3 index get
+ % active-dict blueprint prev-state build next-key resources cost
+ vec-all-ge
+ % active-dict blueprint prev-state build next-key is-possible?
+ 3 index 1 get
+ % active-dict blueprint prev-state build next-key is-possible? rates
+ 3 index get
+ % active-dict blueprint prev-state build next-key is-possible? rate
+ max-cost 4 index get lt
+ % active-dict blueprint prev-state build next-key is-possible? rate-ok?
+ 3 index 3 eq or and
+ % active-dict blueprint prev-state build next-key is-valid?
+ { % active-dict blueprint prev-state build next-key
+ 4 index exch 1 put
+ % active-dict blueprint prev-state build
+ true
+ }
+ { pop false }
+ ifelse
+ % active-dict blueprint prev-state build is-valid?
+ }
+ ifelse
+ }
+ { true }
+ ifelse
+} bind def
+
+% blueprint max-time -> score
+/eval-blueprint {
+ % blueprint max-time
+ 0 1000 dict [[[0 0 0 0] [1 0 0 0] []]] 4 3 roll
+ % blueprint init-time init-active-dict init-state-list max-time
+ {
+ % blueprint prev-time active-dict state-list
+ 3 2 roll 1 add 3 1 roll
+ % blueprint time active-dict state-list
+ [ exch
+ % blueprint time active-dict mark state-list
+ 2 index 5 index 3 2 roll
+ % blueprint time active-dict mark active-dict blueprint state-list
+ {
+%%% Exchaustive search of build-list-space
+%%% % ... active-dict blueprint prev-state
+%%% -1 1 3 {
+%%% % ... active-dict blueprint prev-state build
+%%% update-valid?
+%%% { % ... active-dict blueprint prev-state build
+%%% 3 copy update-state
+%%% % ... active-dict blueprint prev-state build next-state
+%%% 5 1 roll pop
+%%% % ... next-state active-dict blueprint prev-state
+%%% }
+%%% { pop }
+%%% ifelse
+%%% } for
+%%% % ... active-dict blueprint prev-state
+%%% pop
+%%% % ... active-dict blueprint
+%%% Greedy search of build-list-space, prioritizing geode over obsidian over
+%%% everything else. This is a bit of a hack, it doesn't work with the
+%%% reference input (first blueprint needs to build an obsidian bot when
+%%% both obsidian and geode are possible), but it works on my input,
+%%% so let's say it's good enough.
+ % ... active-dict blueprint prev-state
+ 3 update-valid?
+ { %%% drop everything to build a geode bot
+ % ... active-dict blueprint prev-state build
+ 2 index 3 1 roll
+ % ... active-dict blueprint blueprint prev-state build
+ update-state
+ % ... active-dict blueprint next-state
+ 3 1 roll
+ % ... next-state active-dict blueprint
+ }
+ { pop 2 update-valid?
+ { %%% drop everything to build an obsidian bot
+ % ... active-dict blueprint prev-state build
+ 2 index 3 1 roll
+ % ... active-dict blueprint blueprint prev-state build
+ update-state
+ % ... active-dict blueprint next-state
+ 3 1 roll
+ % ... next-state active-dict blueprint
+ }
+ { pop
+ % ... active-dict blueprint prev-state
+ -1 1 1 {
+ % ... active-dict blueprint prev-state build
+ update-valid?
+ { % ... active-dict blueprint prev-state build
+ 3 copy update-state
+ % ... active-dict blueprint prev-state build next-state
+ 5 1 roll pop
+ % ... next-state active-dict blueprint prev-state
+ }
+ { pop }
+ ifelse
+ } for
+ % ... active-dict blueprint prev-state
+ pop
+ % ... active-dict blueprint
+ }
+ ifelse
+ }
+ ifelse
+ % ... active-dict blueprint
+ } forall
+ % blueprint time mark new-states active-dict blueprint
+ pop pop
+ ]
+ % blueprint time active-dict new-state-list
+ } repeat
+ % blueprint time active-dict final-state-list
+ exch pop
+ % blueprint time final-state-list
+ stderr (Final list with ) writestring
+ stderr 1 index length 15 string cvs writestring
+ stderr ( states\012) writestring
+ % blueprint time final-state-list
+ exch pop 0 exch {
+ % blueprint best-so-far state
+ 0 get
+ % blueprint best-so-far resources
+ 3 get
+ % blueprint best-so-far score
+ 2 copy lt { exch } if pop
+ % blueprint new-best-so-far
+ } forall
+ % blueprint best-score
+ exch pop
+ % best-score
+ stderr (Score ) writestring
+ stderr 1 index 15 string cvs writestring
+ stderr 10 write
+} bind def
+
+/Helvetica 20 selectfont
+
+
+(First Puzzle: )
+72 700 moveto show
+
+0 0 data {
+ % accumulator prev-rank cur-blueprint
+ exch 1 add exch
+ % accumulator rank cur-blueprint
+ stderr (Running blueprint ) writestring
+ stderr 2 index 15 string cvs writestring
+ stderr ( / ) writestring
+ stderr data length 15 string cvs writestring
+ stderr 10 write
+ stderr flushfile
+ % accumulator rank cur-blueprint
+ 24 eval-blueprint
+ % accumulator rank score
+ 1 index mul
+ % accumulator rank contribution
+ 3 2 roll add exch
+ % updated-accumulator rank
+} forall
+% final-accumulator last-rank
+pop 15 string cvs show
+
+%%% [ data length { 0 } repeat ] [3]
+%%% {
+%%% % best-score-array prev-build-list
+%%% next-valid-build-list false
+%%% % best-score-array build-list updated?
+%%% 0 1 data length 1 sub {
+%%% % best-score-array build-list updated? index
+%%% data 1 index get
+%%% % best-score-array build-list updated? index blueprint
+%%% 3 index
+%%% % best-score-array build-list updated? index blueprint build-list
+%%% 24 simulate-build-list
+%%% { % best-score-array build-list updated? index score
+%%% dup 5 index 3 index get gt
+%%% % best-score-array build-list updated? index score score>prev-max?
+%%% { 4 index 2 index 2 index put
+%%% % updated-best-score-array build-list updated? index score
+%%% pop pop pop true
+%%% % updated-best-score-array build-list updated?
+%%% }
+%%% { pop pop }
+%%% ifelse
+%%% % updated-best-score-array build-list updated?
+%%% }
+%%% { pop }
+%%% ifelse
+%%% % best-score-array build-list updated?
+%%% } for
+%%% % best-score-array build-list updated?
+%%% {
+%%% % best-score-array build-list
+%%% stderr (\015Score ) writestring
+%%% 0 0 3 index {
+%%% % ... accumulator prev-rank score
+%%% exch 1 add exch
+%%% % ... accumulator rank score
+%%% 1 index mul
+%%% % ... accumulator rank contribution
+%%% 3 2 roll add exch
+%%% % ... accumulator rank
+%%% } forall
+%%% % best-score-array build-list accumulator rank
+%%% 1 index 33 eq { quit } if
+%%% % best-score-array build-list accumulator rank
+%%% pop 15 string cvs
+%%% stderr exch writestring
+%%% stderr ( at length ) writestring
+%%% stderr 1 index length 15 string cvs writestring
+%%% stderr flushfile
+%%% % best-score-array build-list
+%%% } if
+%%% % best-score-array build-list
+%%% } loop
+
+(Second Puzzle: )
+72 664 moveto show
+
+1 0 data {
+ % accumulator prev-rank cur-blueprint
+ exch 1 add exch
+ % accumulator rank cur-blueprint
+ 1 index 4 ge { pop exit } if
+ % accumulator rank cur-blueprint
+ stderr (Running blueprint ) writestring
+ stderr 2 index 15 string cvs writestring
+ stderr ( / ) writestring
+ stderr data length 15 string cvs writestring
+ stderr 10 write
+ stderr flushfile
+ % accumulator rank cur-blueprint
+ 32 eval-blueprint
+ % accumulator rank score
+ 3 2 roll mul exch
+ % updated-accumulator rank
+} forall
+% final-accumulator last-rank
+stderr (Result 2: ) writestring
+stderr 2 index 15 string cvs writestring
+stderr 10 write
+pop 15 string cvs show
+
+
+showpage
+quit
diff --git a/2022/day19.txt b/2022/day19.txt
@@ -0,0 +1,2 @@
+Blueprint 1: Each ore robot costs 4 ore. Each clay robot costs 2 ore. Each obsidian robot costs 3 ore and 14 clay. Each geode robot costs 2 ore and 7 obsidian.
+Blueprint 2: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 8 clay. Each geode robot costs 3 ore and 12 obsidian.